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Epic Games has spent at least $1 billion on exclusives | PC Gamer - baldwinaunity

Epic Games has exhausted at the least $1 billion on exclusives

Epic Games Store
(Image credit entry: Epic Games)

As of September 2019, Epic Games had signed up 105 exclusives for the Epic Games Store, amounting to a amount of right all over $1 billion spent securing them. That's according to documents released Eastern Samoa part of the ongoing Epic vs. Apple trial, which is unearthing some very interesting business dealings indeed.

In its October 2019 'Review of Performance and Scheme' written document (hosted here Eastern Samoa a .pdf), it's reiterated that Heroic poem spent $444 million on its 2019 exclusive launches: we already knew that. But information technology also confirms that $542 million was dog-tired connected 2019 launch exclusives, while—as of September 2019—it had already spent $52 million securing four exclusives for 2021. Naturally, that number will have increased since.

It's just break news that Epic Games is throwing a heck of a lot of money at its PC storefront, but $1 billion on exclusive launches—nigh of them regular, A they usually come to Steam after 12 months—is a surprising number. Far more startling than the $11 million information technology spent between December 2018 and September 2019 connected its disengage games offerings, which seems fairly miniscule given how many new account sign-ups it polite.

The exclusives will likely continue, too. According to Epic's "Aggressive Pursuit Model"—that is, the model they'll follow if things are going away advisable—it'll aim for 52 exclusives in 2021, 36 in 2022, 34 in 2023 and 34 in 2024. Given that Heroic poem told us earlier this class that it's doubling down happening exclusive launches, it looks like they're following that mock up.

Shaun Prescott

Shaun is PC Gamer's Australian editor and word author. He mostly plays platformers and RPGs, and keeps a close eye on anything of particular interest to antipodean audiences. Helium (preferably obsessively) tracks the movements of the Doom modding profession, too.

Source: https://www.pcgamer.com/epic-games-has-spent-at-least-dollar1-billion-on-exclusives/

Posted by: baldwinaunity.blogspot.com

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